Video Game Graphics

Computer scientists have developed an algorithm that will make video game graphics look as smooth and as realistic as motion picture film in the next couple years. Displaying great looking graphics has been the bugaboo for video game developers because games must compute images much more quickly than DVD movies. There is a constant lag between hardware and software as one continuously outdistances the other.

Since technology has considerably better so have graphics in video games. Since the late 1970’s till now every few years, there have been advances in graphics and the way games look. Each new console or video credit card that has come away the average person has expected better and better graphics. Has this wished to see better graphics annually stunted the release of games?

Most of the time when reading reviews for an upcoming game, it appears that about nine of every ten reviews give attention to the graphics of the game. They are either awesome, or they completely suck according to gurus. Much of the other aspects of the sport like sound, controls, storyline, and gameplay are completely remaining out of the dialogue because graphics seem to be to be all that concerns.

The big issue with this is that the graphics are getting to be burdensome and costly for video game developers. Games take much more money to make and longer and much longer to release due to time and money it will take to make smarter images. There is a huge complication of this. Story lines and general gameplay seems to decrease after some time because budgets are swept up with better graphics.

The protocol is based on the way that video game titles show light effects in a 3-D environment. The current technology pushes light into the 3-D world and then pulls it back in to the pixels containing the image. The modern protocol reverses the procedure so that light is drawn into the 3-D world and then pushed into the images, which for reasons that are difficult for a non-techie to understand, results in a far faster image creation process.

Although the researchers said that they expect their technology to be available to the video game industry within the next couple years they are also anticipating that video game processor speeds will increase as much as 500 times over the same period. The study summary did not make it clear whether they were referring to the central processing unit or the processors on the next generation video cards.

3-D computer graphics are a three-dimensional that represents a geometric data that is stored in the PC and then processed to render 2-D images. 2-D applications often use 3-D techniques to create lighting effects, and 3-D applications commonly used to be rendering techniques.

It is a virtual world. A 3-D model is a mathematical representation of a three-dimensional object, which could be a person or a thing, it doesn’t matter. But that 3-D model cannot be graphic until it is rendered and displayed. Does that mean that 3-D models exist in time but not in space? It boggles the mind. How about a 3-D model that gets printed? Oh yes, 3-D printers are on the way.

 

 

 

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